Weryt (Boss)

Basic Info
Weryt is a boss that appears in the game Immortal Redneck. He appears on the Seventh Floor of the first pyramid, and is the only enemy. Defeating him allows the player to reach the apex of the first pyramid.

Weryt resembles the giant head of a sphinx, wearing a traditional Egyptian nemes. His only features are his head and his hands, all appearing to be made of inorganic matter, possibly stone or metal. Two stripes of red makeup/paint are drawn from his eyes to his jaw, with a third black stripe in the center of his lower lip. His eyes glow red, while the "weak points" which appear on his underside glow green.

Phase One
The goal of Phase One is to destroy the four weak spots underneath Weryt's head. As each weak spot takes damage, it will change color, shifting from green to yellow to red, before finally shattering.

Weryt's attacks do not change between phases. He shuffles somewhat randomly between these four attacks:
 * Typhoon Clap: Weryt claps his hands together, which forms a swift-moving wind attack that heads for the player. If the player is hit, they will lose health and be knocked backwards. He repeats this attack three times.
 * Glowing Fist: Weryt's fists glow red, one after the other, and fly slowly towards the player. While this attack is slower than the Typhoon Clap, it has a wider area of effect and does much more damage. The attacks are projected in a sort of diagonal fashion, and Weryt will lead the player's movement with them; learning the timing to throw off his aim by changing direction is vital to not take damage from this attack.
 * Energy Balls: Weryt will shoot several balls of pink energy at the player. These projectiles are homing and nearly impossible to dodge; the player must shoot them. There is a chance that shooting these energy balls will drop a small Ammo pack.
 * Epic Sand Wave: Weryt emits a growling noise and raises his hands. The player has a few seconds to seek higher ground before Weryt slams the ground, causing a high wave of sand to radiate from his position. The sand wave can be cleared by jumping over it, using the stone platforms in the corners of the arena (however, the player is advised not to camp on the platforms, as they disintegrate a few seconds after the player mounts them; they do come back over time). Hathor's grappling hook can be used to avoid the wave without needing the platforms, so long as the player targets a section of wall/ceiling that is low enough for the hook to reach. If the player has enough extra jumps from scrolls, perks, and/or playing as Thoth, they may be able to clear it with minimal or no use of the platforms. Apis players can use their invulnerability to soak the damage, however they will still get knocked backwards.

There is a brief period of cooldown after Weryt does the Epic Sand Wave, where the player will have an uninterrupted opportunity to shoot the weak points underneath Weryt's head. The player is advised not to get too close to Weryt during cooldown, as when he recovers, he will slap the player away.

Once all four weak spots have been destroyed, Phase Two begins.

Phase Two
Phase Two is virtually identical to Phase One, with the exception that there are now eight weak spots under Weryt's head.

Victory
The first time the player defeats Weryt, they will gain the achievement Weryt, as well as access to the second pyramid. Weryt also drops Coins, however be careful while picking them up, as entering the nearby white shaft of light will end the run before you can finish collecting them.