Weapons

The following is a list of weapons in the game immortal Redneck. There are over 50 weapons in this game. Some weapons are not possible to find until the player progresses through the pyramids- for example, the Farsight cannot drop until the player has unlocked access to the third pyramid.

Pistol
Description: An all around average weapon, good for dispatching all but heavy minions in a short time. Favored by the Redneck.
 * Damage Multiplier: .2
 * Magazine Size: 12
 * Ammo Capacity: 58
 * Reticle Bloom: Small
 * Effective Range: Long

Shotgun
Description: Fires a volley of pellets per shell, best used up close and personal. Favored by the Redneck.
 * Damage Multiplier: .15 per pellet.
 * Magazine Size: 5
 * Ammo Capacity: 25
 * Reticle Bloom: Medium
 * Effective Range: Short

Dynamite
Description: Causes massive damage in an area. While it's firing rate suffers from having to light it, dynamite can be held indefinitely after lit. Holding it too long "cooks" the dynamite, causing it to explode immediately on contact. Favored by the Redneck.
 * Damage Multiplier: 1.3
 * Magazine Size: N/A
 * Ammo Capacity: 10
 * Reticle Bloom: None
 * Effective Range: Medium

Rusty Revolver
Description: It's a revolver. It's rusty. Solid damage for a handgun, but not as accurate as other handguns at longer ranges. Favored by Apis.
 * Damage Multiplier: ~0.37
 * Magazine Size: 6
 * Ammo Capacity: 25
 * Reticle Bloom: Medium
 * Effective Range: Medium

Uzi
Description: A machine pistol with a high rate of fire and a high recoil when firing small amounts. Favored by Apis.
 * Damage Multiplier: ~0.08
 * Magazine Size: 30
 * Ammo Capacity: 190
 * Reticle Bloom: Large
 * Effective range: Medium-short

Gatling Gun
Description: A multi-barrel machine gun which needs to spool up before firing but, once it fires, sprays bullets at an incredible rate. Favored by Apis.
 * Damage Multiplier: ~0.7
 * Magazine Size: N/A
 * Ammo Capacity: 300
 * Reticle Bloom: Large
 * Effective Range: Short

Grenade Launcher
Description: A weapon which fires pellets of high explosive in a lazy arc. They explode either on contact with an enemy or after a few seconds. Favored by Apis.
 * Damage Multiplier: 1.1
 * Magazine Size: 3
 * Ammo Capacity: 9
 * Reticle Bloom: None
 * Effective range: Medium

Taser Sword
Description: Fires an arc of energy. The arc may be partially blocked leaving the rest of the arc to continue traveling, thus it is capable of hitting multiple enemies if properly aimed. Can still be used as a melee weapon when it runs out of ammo. Favored by Seth.
 * Damage Multiplier: 0.5
 * Magazine size: N/A
 * Ammo capacity: 12
 * Reticle bloom: None
 * Effective range: Medium-long with ammo. Very short without ammo

Tesla Coil
Description: A pistol which fires highly accurate bolts of electricity which, upon hitting an enemy, arc to nearby enemies. Works well for clearing out large groups of weak enemies. Favored by Seth.
 * Damage Multiplier: .28
 * Magazine Size: 6
 * Ammo Capacity: 25
 * Reticle Bloom: Small
 * Effective Range: Long

Electric Flamethrower
Description: A flamethrower-like weapon that fires clouds of ionized gas, or something. Each shot uses two ammo and fires a cloud that damages the target twice on contact. Range is limited but damage output is high on continuous fire. Resembles the Reegar Carbine from Mass Effect 3. Favored by Seth.
 * Damage Multiplier: ~.18
 * Magazine Size: N/A
 * Ammo Capacity: 280
 * Reticle Bloom: None
 * Effective Range: Short

Hellsing Pistol
Description: A high-caliber handgun styled after the guns used by Alucard in the show Hellsing Ultimate. A powerful, reliable pistol with a decent amount of reserve ammo. Favored by Ammit.
 * Damage Multiplier: Moderately high
 * Magazine Size: 6
 * Ammo Capacity: 34
 * Reticle Bloom: Small
 * Effective Range: Medium-long

Shotgun Crossbow
Description: A single shot crossbow that fires a volley of arrows in a spread pattern. Favored by Ammit.
 * Damage Multiplier: High
 * Magazine Size: 1
 * Ammo Capacity: 11
 * Reticle Bloom: None
 * Effective Range: Medium-short

Bat Nest
Description: A box that when opened up, sends three bats out that homes in on enemies. Favored by Ammit.
 * Damage Multiplier: Moderate
 * Magazine Size: N/A
 * Ammo Capacity: 7
 * Reticle Bloom: None
 * Effective Range: Any, but watch out for walls in the way

Tranquilizer Gun
Description: A gun with a slow rate of fire that, when it hits, freezes the target for a few seconds. Favoured by Neith.
 * Damage Multiplier: ~0.2
 * Magazine Size: 5
 * Ammo Capacity: 16
 * Reticle Bloom: Small
 * Effective Range: Long

Burst Machine Gun
Description: An SMG that fires in 6 round bursts. It has very high recoil that moves the reticle upward, so the player must compensate to not waste ammo. Favored by Neith.
 * Damage Multiplier: ~0.16 per bullet, ~0.96 per burst
 * Magazine Size: 30
 * Ammo Capacity: 120
 * Reticle Bloom: Small; fully restores between bursts
 * Effective Range: Medium-short

Sniper Rifle
Description: A high powered rifle that has a low rate of fire and no aiming reticle. By holding down the fire button, the Redneck will aim down the sights of the rifle. Favored by Neith.
 * Damage Multiplier: ~0.7
 * Magazine Size: 4
 * Ammo Capacity: 16
 * Reticle Bloom: N/A (No Reticle)
 * Effective Range: Very Long

Kunai
Description: Throwing knives with solid damage and accuracy but a slow fire rate. Favored by Amunet
 * Damage Multiplier: 0.8
 * Magazine Size: N/A
 * Ammo Capacity: 18
 * Reticle Bloom: None
 * Effective Range: Medium-long

Machine Gun
Description: Reliable golden SMG. Favored by Amunet.
 * Damage Multiplier: ~0.075
 * Magazine Size: 40
 * Ammo Capacity: 130
 * Reticle Bloom: Large
 * Effective Range: Medium

Gun Powder Bomb
Description: Like a pipe bomb for hipsters. Thrown bombs that explode on impact with anything, terrain or enemies. Favored by Amunet.
 * Damage Multiplier: 1.4
 * Magazine Size: N/A
 * Ammo Capacity: 8
 * Reticle Bloom: None
 * Effective Range: Medium

Energy Gloves
Description: A pair of red/black gloves that fire slow-moving, low-damage energy balls, though it has infinite ammo. Favored by Thoth.
 * Damage Multiplier: ~0.11
 * Magazine Size: N/A
 * Ammo Capacity: Infinite
 * Reticle Bloom: None
 * Effective Range: Medium-short

Energy Rifle
Description: A full auto energy rifle. Fires fast moving bolts of plasma, but still requires the player to compensate for their slight travel time. Favored by Thoth.
 * Damage Multiplier: ~0.12
 * Magazine Size: 25
 * Ammo Capacity: 115
 * Reticle Bloom: Medium
 * Effective Range: Medium

Energy Ball
Description: A grenade-like device that, once thrown, sticks to the surface it hits and projects a ball of energy for a few seconds that damages anything nearby. Favored by Thoth.
 * Damage Multiplier: 13 x ~0.09
 * Magazine Size: N/A
 * Ammo Capacity: 8
 * Reticle Bloom: None
 * Effective Range: Long

Ankh
Description: A magical golden ankh which fires slow ankh shaped energy projectiles and has an unlimited ammo reserve. Favored by Sekhmet.
 * Damage Multiplier: ~0.15
 * Magazine Size: N/A
 * Ammo Capacity: Infinite
 * Reticle Bloom: None
 * Effective Range: Medium-short

Double Pistols
Description: A pair of pistols which fire in alternation. Has a higher fire rate and slightly more ammo than the basic Pistol but is otherwise very similar. Favored by Sekhmet.
 * Damage Multiplier: ~0.22
 * Magazine Size: 12
 * Ammo Capacity: 55
 * Reticle Bloom: Small
 * Effective Range: Medium-long

Phoenix
Description: A hand wrap which summons tiny phoenixes that chase down enemies. As the phoenixes simply home directly in on enemies, they will not account for walls in the way and must be used with that in mind. Best used point-blank to force every phoenix to connect with the same target. Favored by Sekhmet.
 * Damage Multiplier: 0.5
 * Magazine Size: 1
 * Ammo Capacity: 9
 * Reticle Bloom: None.
 * Effective Range: Very Long (but also useful Point-Blank)

Double Barreled Pistol
Description: A pistol which fires two shots at once, though it only deducts one ammo per shot. Favored by Hathor.
 * Damage Multiplier: ~0.66
 * Magazine Size: 5
 * Ammo Capacity: 20
 * Reticle Bloom: Medium
 * Effective Range: Medium

Fourth of July
Description: Two full auto rocket launchers at your sides, not the most accurate, but it deals reliable damage at short range and is useful for hordes of enemies. Favored by Hathor.
 * Damage Multiplier: Moderate
 * Magazine Size: N/A
 * Ammo Capacity: 180
 * Reticle Bloom: Medium
 * Effective Range: Medium-short

Sticky Grenade
Description: Grenade that sticks to the first surface it comes into contact with and then, after a moment, explodes. Favored by Hathor.
 * Damage Multiplier: 1.44
 * Magazine Size: N/A
 * Ammo Capacity: 8
 * Reticle Bloom: None
 * Effective Range: Medium

Assault Rifle
Description: A full auto rifle with a laser to make aiming easier.
 * Damage Multiplier: Moderately low
 * Magazine Size: 55
 * Ammo Capacity: 210
 * Reticle Bloom: Small, invisible reticle
 * Effective Range: Medium-Long

Assault Pistol
Description: A pistol that has a red laser to make aiming easier. Low reserve ammo.
 * Damage Multiplier: Moderately low
 * Magazine Size: 6
 * Ammo Capacity:
 * Reticle Bloom: Small, invisible reticle
 * Effective Range: Long

Rocket Launcher
Description: A red rocket launcher, able to blow mummies up from a distance. Careful with the blast radius, it does heavy damage to the Redneck, too! No rocket jumping possible, don't try it.
 * Damage Multiplier: it's a rocket launcher, what do you think
 * Magazine Size: 4
 * Ammo Capacity: 16
 * Reticle Bloom: Medium
 * Effective Range: Medium, Long if you have good prediction

Crowbar
Description: It's a crowbar, no boxes here to break open. Just some urns and mummies. A reference to the Half-Life series.
 * Damage Multiplier: Disappointing
 * Magazine Size: N/A
 * Ammo Capacity: N/A
 * Reticle Bloom: None
 * Effective Range: Never enough (Melee)

Explosive Bow
Description: A bow that fires explosive bolts. Holding down the fire button projects beam that arcs predicts the path the bolt will travel when the trigger is released. The bolts it fires stick to the enemy and then explode after a slight delay. A reference to the Gears of War series.
 * Damage Multiplier: Moderately high
 * Magazine Size: 1
 * Ammo Capacity:
 * Reticle Bloom: None
 * Effective Range: Long

Grandpa's Blunderbuss
Description: A shotgun-pistol hybrid with a tight spread. It does good damage at close to medium range, and is the most overall reliable of the shotguns in the game.
 * Damage Multiplier: Moderately high
 * Magazine Size: 8
 * Ammo Capacity:
 * Reticle Bloom: Medium
 * Effective Range: Medium

Wololo Staff
Description: "Charms" enemies to fight for you. A reference to the game "Age of Empires." Enemies charmed by the staff remain loyal to the player until death, and a room is immediately cleared if only charmed enemies are alive.
 * Damage Multiplier: None
 * Magazine Size: N/A
 * Ammo Capacity: 2
 * Reticle Bloom: None
 * Effective Range: Long

Ra's Staff
Description: A staff that fires a continuous beam after a short delay as long as you hold down the fire button. Reminiscent of the Sentinel Beam from Halo.
 * Damage Multiplier: Moderate
 * Magazine Size: N/A
 * Ammo Capacity: 400
 * Reticle Bloom: None
 * Effective Range: Long

Flare Gun
Description: Fires off a flare that explodes in a small radius, with a fair travel time, some dropoff to the projectile, and a relatively long reload time.
 * Damage Multiplier: Not enough to be worth it
 * Magazine Size: 1
 * Ammo Capacity:
 * Reticle Bloom: None
 * Effective Range: Medium

Bow
Description: It's a bow! Draw back and release. Highly accurate and moderately damaging at any range, but not as useful at close range due to the need to draw the arrow back first.
 * Damage Multiplier: Moderate
 * Magazine Size: 1
 * Ammo Capacity:
 * Reticle Bloom: None
 * Effective Range: Long

Shrapnel Grenade
Description: A grenade that produces a few smaller grenades upon exploding, which also explode after a short delay.
 * Damage Multiplier: Very High
 * Magazine Size: N/A
 * Ammo Capacity:
 * Reticle Bloom: None
 * Effective Range: Medium

Potato Launcher
Description: Fires bouncing potatoes that explode after a while.
 * Damage Multiplier: Moderate
 * Magazine Size: N/A
 * Ammo Capacity: 36
 * Reticle Bloom: Small
 * Effective Range: Your guess is as good as mine

Sticky Grenade Launcher
Description: Identical in most regards to the grenade launcher favored by Apis; however, the grenades shot will stick to enemies or terrain and explode on a brief delay, making aiming for collateral damage a simpler matter.
 * Damage Multiplier: Very high
 * Magazine Size: 3
 * Ammo Capacity:
 * Reticle Bloom: Small
 * Effective Range: Medium

Crossbow Machine Gun
Description: A full auto crossbow fed from a drum. Keep firing...
 * Damage Multiplier: Moderately high
 * Magazine Size: 25
 * Ammo Capacity:
 * Reticle Bloom: Medium
 * Effective Range: Medium-long

Quill Gun
Description: Fires a burst of (10) homing needles towards the enemy, once it sticks and a few seconds go by, they blow up and kill them. Seems to be a reference to the Needler from Halo.
 * Damage Multiplier:
 * Magazine Size: N/A
 * Ammo Capacity: 90
 * Reticle Bloom:
 * Effective Range: Medium-long

Shield
Description: A cube that once thrown down, projects a shield that protects you from incoming fire for a short while.
 * Damage Multiplier: None
 * Magazine Size: N/A
 * Ammo Capacity:
 * Reticle Bloom: None
 * Effective Range: N/A

Poison Cloud
Description: A skull shaped grenade that when thrown, produces a green cloud that deals damage over time to enemies caught in it.
 * Damage Multiplier: Moderate
 * Magazine Size: N/A
 * Ammo Capacity:
 * Reticle Bloom: None
 * Effective Range: Medium

Farsight
Description: Works similarly to the Sniper Rifle, but holding down the fire button will let you see enemies through walls, and while in scope you can shoot through walls as well. A reference to Perfect Dark.
 * Damage Multiplier: High
 * Magazine Size: 4
 * Ammo Capacity:
 * Reticle Bloom: N/A
 * Effective Range: Basically infinite

SFG9000
Description: Don't let its size fool you, it can pack a wallop. Fires a big ball of energy that deals a lot of damage to all enemies within its line of sight. Normal ammo boxes will not restore ammo, only large ones. A satirical reference to the BFG from Doom.
 * Damage Multiplier: Way more than strictly necessary
 * Magazine Size: N/A
 * Ammo Capacity: 2
 * Reticle Bloom: Not really an issue here, it kills everything anyway
 * Effective Range: Any

Vertical Shotgun
Description: Like the normal shotgun, but its pattern is vertical rather then horizontal, making it useful for blasting taller enemies.
 * Damage Multiplier: Moderate
 * Magazine Size: 5
 * Ammo Capacity:
 * Reticle Bloom: Medium
 * Effective Range: Short

AK-47
Description: It's the queen of guns! It recovers from reticle bloom very quickly, making it reliable at medium ranges if you tap the trigger, but also has a high rate of fire if the trigger is held down that is handy against hordes of enemies.
 * Damage Multiplier: Moderate-low
 * Magazine Size: 30
 * Ammo Capacity: 120
 * Reticle Bloom: Large, but recovers quickly
 * Effective range: Short if trigger is held; Medium if trigger is tapped

Photo Camera
Description: Like the sniper rifle, it needs to be held down to gain a reticule, anyone caught in the reticule when the flash goes off will be frozen in place for a short time.
 * Damage Multiplier: 0
 * Magazine Size: N/A
 * Ammo Capacity:
 * Reticle Bloom: None
 * Effective Range: Anything visible

Gambit
Description: Throwable cards that home in on enemies and deal damage in a small radius. Don't throw them near walls, or your feet. A reference to the character Gambit from the X-Men.
 * Damage Multiplier: Moderate
 * Magazine Size: N/A
 * Ammo Capacity: 30
 * Reticle Bloom: None
 * Effective Range: Long

Horus's Fate
Description: An energy rifle that when fully charged, fires a powerful shot. Needs to be fully charged to fire- if the trigger is released before a full charge, the gun will cool down without shooting. Can hit multiple targets in a row like the rail gun from Quake II.
 * Damage Multiplier: Very high
 * Magazine Size: N/A
 * Ammo Capacity: 9
 * Reticle Bloom: None
 * Effective Range: Long

Weapon Damage Calculation
Weapons damage is intentionally hidden in Immortal Redneck, however the target dummies allow for a small peak into how damage is calculated.

Through testing it was determined all weapons have a damage multiplier value, to find the damage you would do with a particular weapon, multiply your ATK stat with the damage multiplier.

Not all weapons can be used in the game's lobby and as such not all damage multipliers can be determined as easily, if at all.