Monkey

The Monkey is an enemy in the game Immortal Redneck. It has two forms: the first form is that of a brown stone statue that looks like a grinning monkey. In the second form, the Monkey's eyes glow red, its teeth glow blue, and glowing patterns are traced along its sides. It also gains a set of legs that it uses to run after the player.

When the Monkey is in its statue form, it is completely impervious to damage. The player can only do damage to the Monkey when it is in its glowing animated form, during which the Monkey will always know where the player is and attempt to hunt them down using the most direct route possible. Monkey switches between its two forms at regular intervals, each lasting several seconds. Players will take damage if they come into contact with the Monkey in its animated form.

While Monkeys aren't horde monsters by nature, their placement, difficulty to kill, and the way in which they move and seek the player will often cause multiple Monkeys in the same room to form a sort of "pack". This can get a little dangerous in tight corridors and low ceilings, since it makes explosives harder to use. They can however be stun-locked by rapid fire weapons, and this stun-lock will even pause their cycle of form-switching, so the Fourth Of July (with its lack of reloading and rapid burst fire) is an ideal weapon for dealing with Monkeys at close range.

The Monkey only appears in the third pyramid. It has no elite version.